Tuesday, April 8, 2014

What it's All About

Seize The Game was created out of my burning desire for a blog focused the on practical nuts-and-bolts oftabletop rpg design. One without confusing jargon, an ideological agenda, or any competing "filler" content. Just the tools to help you and your friends design your own tabletop rpg, create new content for an existing rpg, or just to patch your favorite game. Odds are, if you're a tabletop gamer then you're at least a little bit of a designer as well; and Seize the Game is the blog for you.

I'm aiming to post articles on a weekly basis. Each individual post will cover the tools one can use to design towards specific goals for your tabletop rpg, or how to deal with specific challenges that can come up during the design process. Like I said, real nuts-and-bolts stuff without a lot of space set aside for theorizing. While I'm familiar with most of the more common lenses through which to view rpgs and their design, I don't find them terribly useful when considering how individual mechanics impact game play and in my experience, that's where most design work takes place.

Moreover, I hope that this blog will be the beginning of a community where game designers of any stripe can come together to talk shop with, learn from, and critique the work of other like-minded people in an open and welcoming environment. So never hesitate to argue with, contradict, or dismantle my opinions via the comment section of this page; so long as such dialogue is respectful and honest the only thing it can do is enliven and strengthen gamer culture as a whole and this blog in particular.

Enough talk though. I can see that you've come because you're looking to (or have already started on) design(ing) a game, and need resources to help you do that. If that's the case, you're in good company and I hope that this is the beginning of a long and productive working relationship.


Regards,




-John




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